Rendering
| Topic | What | Status |
|---|---|---|
| Fog | Light being absorbed and scattered by a medium between camera and surface. Gives depth cues, mood, hides draw distance, and makes light shafts ("god rays") visible. | reviewed |
| Outlines | A line around an object's silhouette (and sometimes its inner edges). Used for toon/cel styles, and for gameplay: selection, interactables, x-ray through walls. | reviewed |